我们提出了Theseus,这是一个有效的应用程序不合时宜的开源库,用于在Pytorch上构建的可区分非线性最小二乘(DNL)优化,为机器人技术和视觉中的端到端结构化学习提供了一个共同的框架。现有的DNLS实施是特定应用程序的,并且并不总是纳入许多对效率重要的成分。 Theseus是应用程序不可静止的,正如我们使用的几个示例应用程序所用的,这些应用程序是使用相同的基础可区分组件构建的,例如二阶优化器,标准成本功能和Lie组。为了提高效率,TheseUS纳入了对稀疏求解器,自动矢量化,批处理,GPU加速度和梯度计算的支持,并具有隐式分化和直接损耗最小化。我们在一组应用程序中进行了广泛的性能评估,显示出这些功能时显示出明显的效率提高和更好的可扩展性。项目页面:https://sites.google.com/view/theseus-ai
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合作多代理设置中的标准问题设置是自我播放(SP),其目标是训练一个很好地合作的代理团队。但是,最佳SP政策通常包含任意惯例(“握手”),并且与其他受独立训练的代理商或人类不兼容。后者的Desiderata最近由Hu等人正式化。 2020年作为零射击协调(ZSC)设置,并以其其他游戏(OP)算法进行了部分解决,该算法在纸牌游戏Hanabi中显示出改进的ZSC和人类表现。 OP假设访问环境的对称性,并防止代理在训练过程中以相互不相容的方式破坏它们。但是,正如作者指出的那样,发现给定环境的对称性是一个计算困难的问题。取而代之的是,我们通过简单的K级推理(KLR)Costa Gomes等人表明。 2006年,我们可以同步训练所有级别,我们可以在哈纳比(Hanabi)获得竞争性的ZSC和临时团队表现,包括与类似人类的代理机器人配对。我们还引入了一种具有最佳响应(SYKLRBR)的新方法,即同步的K级推理,该方法通过共同培训最佳响应来进一步提高同步KLR的性能。
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Ithaca is a Fuzzy Logic (FL) plugin for developing artificial intelligence systems within the Unity game engine. Its goal is to provide an intuitive and natural way to build advanced artificial intelligence systems, making the implementation of such a system faster and more affordable. The software is made up by a C\# framework and an Application Programming Interface (API) for writing inference systems, as well as a set of tools for graphic development and debugging. Additionally, a Fuzzy Control Language (FCL) parser is provided in order to import systems previously defined using this standard.
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Data deprivation, or the lack of easily available and actionable information on the well-being of individuals, is a significant challenge for the developing world and an impediment to the design and operationalization of policies intended to alleviate poverty. In this paper we explore the suitability of data derived from OpenStreetMap to proxy for the location of two crucial public services: schools and health clinics. Thanks to the efforts of thousands of digital humanitarians, online mapping repositories such as OpenStreetMap contain millions of records on buildings and other structures, delineating both their location and often their use. Unfortunately much of this data is locked in complex, unstructured text rendering it seemingly unsuitable for classifying schools or clinics. We apply a scalable, unsupervised learning method to unlabeled OpenStreetMap building data to extract the location of schools and health clinics in ten countries in Africa. We find the topic modeling approach greatly improves performance versus reliance on structured keys alone. We validate our results by comparing schools and clinics identified by our OSM method versus those identified by the WHO, and describe OSM coverage gaps more broadly.
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In this paper, we present an evolved version of the Situational Graphs, which jointly models in a single optimizable factor graph, a SLAM graph, as a set of robot keyframes, containing its associated measurements and robot poses, and a 3D scene graph, as a high-level representation of the environment that encodes its different geometric elements with semantic attributes and the relational information between those elements. Our proposed S-Graphs+ is a novel four-layered factor graph that includes: (1) a keyframes layer with robot pose estimates, (2) a walls layer representing wall surfaces, (3) a rooms layer encompassing sets of wall planes, and (4) a floors layer gathering the rooms within a given floor level. The above graph is optimized in real-time to obtain a robust and accurate estimate of the robot's pose and its map, simultaneously constructing and leveraging the high-level information of the environment. To extract such high-level information, we present novel room and floor segmentation algorithms utilizing the mapped wall planes and free-space clusters. We tested S-Graphs+ on multiple datasets including, simulations of distinct indoor environments, on real datasets captured over several construction sites and office environments, and on a real public dataset of indoor office environments. S-Graphs+ outperforms relevant baselines in the majority of the datasets while extending the robot situational awareness by a four-layered scene model. Moreover, we make the algorithm available as a docker file.
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Algorithms that involve both forecasting and optimization are at the core of solutions to many difficult real-world problems, such as in supply chains (inventory optimization), traffic, and in the transition towards carbon-free energy generation in battery/load/production scheduling in sustainable energy systems. Typically, in these scenarios we want to solve an optimization problem that depends on unknown future values, which therefore need to be forecast. As both forecasting and optimization are difficult problems in their own right, relatively few research has been done in this area. This paper presents the findings of the ``IEEE-CIS Technical Challenge on Predict+Optimize for Renewable Energy Scheduling," held in 2021. We present a comparison and evaluation of the seven highest-ranked solutions in the competition, to provide researchers with a benchmark problem and to establish the state of the art for this benchmark, with the aim to foster and facilitate research in this area. The competition used data from the Monash Microgrid, as well as weather data and energy market data. It then focused on two main challenges: forecasting renewable energy production and demand, and obtaining an optimal schedule for the activities (lectures) and on-site batteries that lead to the lowest cost of energy. The most accurate forecasts were obtained by gradient-boosted tree and random forest models, and optimization was mostly performed using mixed integer linear and quadratic programming. The winning method predicted different scenarios and optimized over all scenarios jointly using a sample average approximation method.
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Models of sensory processing and learning in the cortex need to efficiently assign credit to synapses in all areas. In deep learning, a known solution is error backpropagation, which however requires biologically implausible weight transport from feed-forward to feedback paths. We introduce Phaseless Alignment Learning (PAL), a bio-plausible method to learn efficient feedback weights in layered cortical hierarchies. This is achieved by exploiting the noise naturally found in biophysical systems as an additional carrier of information. In our dynamical system, all weights are learned simultaneously with always-on plasticity and using only information locally available to the synapses. Our method is completely phase-free (no forward and backward passes or phased learning) and allows for efficient error propagation across multi-layer cortical hierarchies, while maintaining biologically plausible signal transport and learning. Our method is applicable to a wide class of models and improves on previously known biologically plausible ways of credit assignment: compared to random synaptic feedback, it can solve complex tasks with less neurons and learn more useful latent representations. We demonstrate this on various classification tasks using a cortical microcircuit model with prospective coding.
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The study aims the development of a wearable device to combat the onslaught of covid-19. Likewise, to enhance the regular face shield available in the market. Furthermore, to raise awareness of the health and safety protocols initiated by the government and its affiliates in the enforcement of social distancing with the integration of computer vision algorithms. The wearable device was composed of various hardware and software components such as a transparent polycarbonate face shield, microprocessor, sensors, camera, thin-film transistor on-screen display, jumper wires, power bank, and python programming language. The algorithm incorporated in the study was object detection under computer vision machine learning. The front camera with OpenCV technology determines the distance of a person in front of the user. Utilizing TensorFlow, the target object identifies and detects the image or live feed to get its bounding boxes. The focal length lens requires the determination of the distance from the camera to the target object. To get the focal length, multiply the pixel width by the known distance and divide it by the known width (Rosebrock, 2020). The deployment of unit testing ensures that the parameters are valid in terms of design and specifications.
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Chatbots are expected to be knowledgeable across multiple domains, e.g. for daily chit-chat, exchange of information, and grounding in emotional situations. To effectively measure the quality of such conversational agents, a model-based automatic dialogue evaluation metric (ADEM) is expected to perform well across multiple domains. Despite significant progress, an ADEM that works well in one domain does not necessarily generalize to another. This calls for a dedicated network architecture for domain generalization. To tackle the multi-domain dialogue evaluation task, we propose a Panel of Experts (PoE), a multitask network that consists of a shared transformer encoder and a collection of lightweight adapters. The shared encoder captures the general knowledge of dialogues across domains, while each adapter specializes in one specific domain and serves as a domain expert. To validate the idea, we construct a high-quality multi-domain dialogue dataset leveraging data augmentation and pseudo-labeling. The PoE network is comprehensively assessed on 16 dialogue evaluation datasets spanning a wide range of dialogue domains. It achieves state-of-the-art performance in terms of mean Spearman correlation over all the evaluation datasets. It exhibits better zero-shot generalization than existing state-of-the-art ADEMs and the ability to easily adapt to new domains with few-shot transfer learning.
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Its numerous applications make multi-human 3D pose estimation a remarkably impactful area of research. Nevertheless, assuming a multiple-view system composed of several regular RGB cameras, 3D multi-pose estimation presents several challenges. First of all, each person must be uniquely identified in the different views to separate the 2D information provided by the cameras. Secondly, the 3D pose estimation process from the multi-view 2D information of each person must be robust against noise and potential occlusions in the scenario. In this work, we address these two challenges with the help of deep learning. Specifically, we present a model based on Graph Neural Networks capable of predicting the cross-view correspondence of the people in the scenario along with a Multilayer Perceptron that takes the 2D points to yield the 3D poses of each person. These two models are trained in a self-supervised manner, thus avoiding the need for large datasets with 3D annotations.
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